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Forums: Index > The Arena

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To begin training, please type in the opponents and a "vs." in between them and click the "Train" button.

Please make sure to follow the Roleplaying Policy.

(Ex. Esmerelda vs. Alastar)

<createbox> break=no prefix=Forum: preload=Template:Training Session buttonlabel=Train </createbox>

Topic Last Edit Last Author
Jay vs. Will22:14, 1 January 2014Waves Of Wisdom
Alaric vs. Patience23:19, 14 October 2013ChocoKat
Desiree vs. Violet21:22, 14 October 2013JaguarStar190
Fabien vs Will19:51, 14 October 2013TimeLord15
Lily vs. Sierra23:27, 28 August 2013JaguarStar190

To challenge a centurion, please type in your character's name and the centurion's name and add "vs." in between them. Then click the "Challenge a Centurion" button.

Please make sure to follow the Roleplaying Policy.
(Ex: Alaster vs. Esmerelda)

<createbox> break=no prefix=Forum: preload=Template:Challenge Centurion buttonlabel=Challenge a Centurion </createbox>

Topic Last Edit Last Author
Damon vs Virgil20:14, 22 October 2013TheLittleRabbit


{{Cor Arbor Arena}}


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  • This arena is densely packed with trees and plants with tall cliffs and boulders surrounding the border.
  • This arena has a large lake in the exact middle of the arena.
  • This arena has little sky light due to the compaction of the trees and plants, however there are many shady places and shadows to hide in.
  • This arena has many wildlife creatures that roam around. However, they're harmless creatures and don't attack demigods, unless you provoke it.



{{Cineres Terra Arena}}


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  • At this arena, fire and lava is always constantly flowing under the ground.
  • At this arena, the ground can break under your feet if the rock gets too hot.
  • At this arena, there will be sudden shakes that mark another eruption from a nearby volcano.
  • At this arena, you must find a way to hold your breath, since the ash in the atmosphere is not good for a demigod's health.



{{Praetextae Arena}}


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  • This arena has a large pool of water surrounding it. The best way to defeat your opponent is by pushing him/her into the water.
  • This arena is bordered, so no one can come in and no one can come out.
  • This arena has no place to hide, seeing as there are no large objects to hide behind.
  • This arena has an open top, meaning sun light streams in and "sudden" winds could change things.



{{Speluncam Arena}}


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  • In this arena, there are tall peaks of rock and cliffs of boulders. The floor is most likely a dry, sandy ground.
  • In this arena, there are ruins of broken up buildings that date back to the times of ancient Rome.
  • In this arena, the only sunlight is from the large gaping hole in the side of the cave.
  • In this arena, the bats and birds tend to attack if you make too much noise.


{{Senex Arena}}


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  • In this arena, there is boiling hot lava on the sides of the arena.
  • In this arena, the best way to defeat your opponent is by pushing them into the searing how lava.
  • In this arena, pieces of the rock boardwalk tend to break under the temperature of the lava.


{{Labyrinthus de Viride Arena}}


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  • In this arena, before you meet your opponent in battle, you must pass a maze of bushes.
  • In this arena, you should be careful of touching the bushes, because they can prick your fingers or poison you.
  • In this arena, the battle takes place on a marble floor, which half of it is connected to the rock ground.


{{Metalli Arena}}


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  • In this arena, it is completely made of metal. The walls are made of silver and aluminum, giving its silvery texture.
  • In this arena, there are machine weapons and shields hidden in random places behind the walls.
  • In this arena, you are sealed in a cubed box. There is no way in and no way out. Demigods afraid of close spaces will definitely lose.

  • Grammar/Spelling- 5 Points
  • Posts should use correct spelling and grammar.
    • Defensiva Move- 10 Points
    How well the character defends themselves.
    • Realism- 20 Points
    It must be realistic. A character can't dodge every move and magically revive when they're on the ground, almost dead.
    • Balance-15 Points
    They must learn to balance their defensive moves, offensive moves, powers and weapons.
    • Strategy-10 Points
    Did the character think out what they're going to do next. They're shouldn't just be doing random things.
    • Terrain Usage- 10 Points
    Did they use the arena to their advantage and full potential?
    • Creativity- 15 Points
    How creative are their moves?
    • Description- 5 Points
    Was their roleplay full of juicy details and actions?
    • Overall- 10 Points
    How did they do overall? This should not be based on personal thoughts about the user or biases.

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